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Marketing Takes Time
February 27, 2020
#marketing, #tips, #development
I've been working on SpaceMail for a little more than three years. I began without minimal programming knowledge. I began self-taught while studying physics in my first year of college. I decided to u...
February 24, 2020
So I've taken a long break from working on games in general. Luckily I am almost finished with my Computer Science degree, and once I graduate in May, I will have much more time to work on games! This...
Early Access Release
August 03, 2019
#early access, #linux, #windows, #macos
Early Access Just a few days ago, I went ahead and released SpaceMail for the desktop. Admittedly it took a day or two after the release before I became excited about seeing how far this has come. For...
View all by BeetBox
2 days ago